Very interesting about the terms! Wow, who could have known. I will read the reference later. But.... how can it be? The terms are everything in math, in logic. How you define them, that's your bricks with which you build up your models. If they are flimsily defined... no wonder that our models are a mess.
quickfur wrote:... So actually, we will never be able to "see" as a 2D being sees -- because for a native 2D being, the only thing that's visible is length (i.e., lines and line segments, or 1-bulk using my proposed terms). The 2D being can't see area at all, so polygons and other 2D shapes are perceived only by their edges.
In the same vein, a 4Der's vision is quite unlike ours, because they cannot see points, lines, or faces! They can only see in 3-bulk (i.e. "volume"), and so any points or lines they can see must occupy 3-bulk, since otherwise it would be invisible to them. So they actually don't see faces (2-faces) at all; the mathematical 2-faces have zero volume, and are thus invisible to the 4Der's eyes. The only "polygons" visible to them are actually very thin prisms -- what they see as a hexagon is actually a very thin hexagonal prism. And they don't see it in the same way we do -- two hexagons and 6 (very thin) rectangles; they see it as a 3-bulk, which we can't see.
Yes, this is a similar thought that gonegahgah expressed in a neighboring thread, that n-object must exists in N-space and no less. Still, there must be a minimal requirement for an nD-object being able to exist in (n+x)D universe. I have a hunch that 3d is such a minimal requirement.
Still, it is still interesting, as an exercise in geometry, what sort of projections to a POV are possible for us, humans, in N-space looking at a n-object (with n ≤ N). Our latest discussion helped me see the details of a cube that is made of stacked 27 cubes (3 per edge), colored red outside, green inside.
From our 3D, we see a red cube made of smaller red cubes. We can't see that they are green inside. Now, move to 4D and what do we see? From that (0,0,0,5) POV, we see a hexagon, filled to the rim with 27 cubes, we see them all. And half of each those cubes 6 faces we see red and half, green. Sort of like a chess board.
You or gonegahgah may object, what about the faces of the main cube? Would not the front face obscure at least some of the small cubes? And then the small cubes would obscure the far face of the large cube. -? But.. the faces of the large cube are made of the small cubes. Which means, that, indeed, instead of a large cube, what is seen in 4D is a hexagon broken up into 27... hexagons, each of which is broken into 6 segments still, 3 red, 3 green...
As you change you POV from (0,0,0,5) to, say (5,0,0,0), 2 of the 6 segments of the 27 hexagons will flip their color, while the other 4 will stay the same. As you change your POV to (0,5,0,0), another 2 of 6 of each of those 27 hexagons will flip their color, and yet another 2 of 6 will do the same from (0,0,5,0) POV... Have you noticed?
The colors of the 162 segments (27*6) this hexagon is broken into will undulate, as we walk around the cube, 54 of them (one third) flipping their colors with each change of direction of our POV. But it takes only 3 out of 4 possible directions in 4D to see them turn "full circle" (= meaning that we see the same thing as from the first POV at (0,0,0,5).
-? in other words, there are 4 distinct POVs in 4D, yet the cube "turns" to its original view after 3 changes in direction -?
quickfur wrote:...Similarly, in 4D, a true 3D cube of zero 4D thickness cannot possibly exist in 4D, because for anything to exist in the 4D universe, it must be made of 4D atoms, and 4D atoms have non-zero 4D thickness -- they occupy 4-bulk.
I don't see how this follows. A mere analogy with 3D does not strike me as a valid enough argument to make such a conclusion.
quickfur wrote: So for a cube to exist in 4D at all, it cannot be a mere cube; it must be a very thin tesseract, one where two of the 8 cubical facets have macroscopic measurement, and the other 6 are very thin, so as to appear to be polygons (and thus, we have the 6 "faces" of the "cube"!) And so, these two facets with macroscopic measurements are the two "sides" of the "cube" that the 4Der sees -- they are two 3-bulks that form the boundary of the "cube" (which is actually a very thin tesseract in disguise).
Now, that's an interesting thought!
quickfur wrote:So in a sense, 4Ders can't see "real" 3D objects at all.
Why, he can certainly draw them on his hypersheets tacked to his hyperdesk, lol.
quickfur wrote: The objects that exist in our 3D world, if indeed space is only 3D, have zero 4-bulk, so they occupy no space in 4D and cannot exist there.
Really? I daresay that 3d is a valid object in 4D. I can't prove it yet, it's just a strong hunch at this stage.
quickfur wrote:But to stop there seems like such a cop-out. But don't worry, the story doesn't end there. Here is where we get into an immensely interesting topic.
And I absolutely adore how well you described the robots below. You see what I see. And what we see is physics, how it should be. I believe we are those robots. We live in 4D, we always have.
We are attached to the 3D display, which we call "empty space". But is is not empty, of course. It is a super-rigid solid, on the surface of whose hyperplane we the robots "crawl" (well, actually, glide).
Yes, it is a rigid solid. How else could it support transverse EM waves going at such phenomenal speeds? So, according to Maxwell, space is a solid. According to us, robots, it is empty. But what is indeed empty is the 4th spatial dimension, in which we glide just above the 3d-hyperplane, thinking all the time that the EM radiation that delivers all the info about our world to our senses (warmth and light, for starters) traverses the emptiness, through which we seem to move with such ease.
But the atoms that make up our bodies actually exist in 4D. Does it mean they are 4d objects? I am not sure yet.
All the info we get, is via this EM radiation. And that is confined to the solid we call space. I don't like the word bulk. It is a display. It is very much like a touch screen of a computer. All the atoms "touch" it and send forth disturbances through it, which arrive to other collections of atoms attached to this display elsewhere, and those atoms say, wow, I see things!
And so, everything we "see" about our world, is actually a projection onto 3D from the 4th.
That's physics that I see.
quickfur wrote:Suppose what we imagine is our 3D universe actually isn't merely a 3D universe. Suppose we actually have 4D thickness, albeit so small that it's imperceptible, and we are merely confined to 3 macroscopic dimensions (for whatever reason). In that case, what we perceive as purely 3D objects actually aren't just 3D objects; they are actually very thin 4D prisms of 3D objects. Then, in a very real sense, everything in our world actually has two 3-faces (i.e., 4D facets) which we cannot see. A 4D being observing our world from outside the 3D hyperplane that we're confined to will be able to see one of these 3-faces. A cube, then, is actually a thin tesseract, and the 4D being is able to see one of its two macroscopic facets. It would have two "sides" -- two macroscopic facets which can only be seen one at a time from the 4D point of view, just as gonegahgah said.
But what about us, who are actually 4D yet confined to 3D? What does the existence of another dimension imply for us?
Allow me to use a little illustration that I've used before. Suppose we have a very large desk, with some objects on them -- say hexagonal prisms, pentagonal prisms, cylinders, etc., all of which are rather thin, only 1cm thick, say. Suppose further that the radius of these objects are rather wide compared to their thickness, say their radii measure at least 10cm or more, so there's no chance they can fall over sideways. On top of these objects there's a large glass pane the size of the desk's surface, such that these prisms are confined to the surface of the desk and cannot move off of it, though they are free to slide around on the surface. Now imagine that some of these objects are little machines with some AI that, in a sci-fi sorta way, give them some kind of artifical consciousness. As far as these robots are concerned, their universe is 2D: they cannot access the 3rd dimension (leave the surface of the desk), and their light sensors ("eyes") are built in such a way that they can only receive light travelling horizontally, parallel to the surface of the desk. Any appendages they have are also constructed of 1cm thick joints, and so they can only ever interact with the 1cm high sides of the prisms and cylinders. They have no way of measuring this thickness, since their measuring instruments are also 1cm thick -- so they can't detect any 3D thickness at all. So effectively, these robots are "2D beings" living in a "2D world". Even though they're actually 3D constructs, they can't access the 3rd dimension, and can't perceive anything in their environment that would suggest space has any more dimensions than just two. As far as they can tell, the universe is just 2D and nothing more.
But suppose these robots one day start experimenting with cutting these supposed "polygons" (which are actually 1cm prisms) into smaller pieces. Everything seems fine as long as the pieces are significantly wider than 1cm --- they can't fall over, and so they continue to appear as though they were merely 2D constructs. But one day, the robots manage to cut out a cylinder that's only .1cm in radius. This isn't anything surprising at first -- it just behaves like a very small 2D object. But then, because its radius is so small, the glass pane isn't enough to keep it standing upright: it falls over. Suddenly, its 3D nature starts to show through: whereas before, as far as the robots could tell, polygons cannot occupy the same space, now two of these fallen-over cylinders can be stacked on top of each other. They also exhibit "strange properties" -- like being slanted in the 3rd dimension, which causes them to interact in "strange ways" with the macroscopic objects around them. Now the robots have reason to believe that perhaps there's something more to just 2D -- perhaps there's a 3rd imperceptible dimension at work here. All those "strange properties" of these "microscopic polygons" could be explained in terms of a 3rd dimension that's confined.
As long as these prisms' radius is "large enough" (i.e., macroscopic), everything seems to be well-behaved 2D objects. But once you get them down to very small radii (i.e., "subatomic" level), they start behaving really oddly. But these odd behaviours can be explained in a mundane way once you realize there's a 3rd dimension involved. Does this sound familiar? This is the idea behind string theory -- dimensional analogy style.
(Of course, all of this rests on a very important assumption -- "what if we are actually higher-dimensional beings confined to lower dimensions ...". That's a very big "what if". You are free to disagree with this assumption. I can't say I'm convinced about string theory myself, either. But it does make for nice dimensional analogies, with all sorts of interesting consequences for 4D visualization, etc..)
That was just beautiful. Thank you for it.