It would help if you could color each tesseract differently.
It's kinda hard to tell from this picture.
It's kinda hard to tell from this picture.
So you probably want to check your edge generation code to make sure it's doing the right thing.SharkRetriver wrote:The generator chooses the edges based on the preset distance. Do you know the distances for the edges for the compounds?
Also, since the cells are convex, I think this means I discovered a new compound, yay!
Did a check using my generator, here are the possible edge distances
2.82842712474619 //this: http://www.flickr.com/photos/sharkretriever/6294746064/in/set-72157627885891097
2 //normal 24-cell
3.46410161513775 //image above
4 //didn't try yet
0
I posted a render of the compound of 3 tesseracts, but i made a mistake in the script so the output was wrong. Will post later when I fixed it. 







SharkRetriver wrote:Truth is, I don't know how the individual 16-cells on my pic are projected. The convex hull is vertex-first tho.
Also, a compound of 3 tesseracts is same arrangement as 24-cell?
I think the earlier picture I posted is a compound of stella octangula or stellated octahedra o_O
Lastly, when I try to colour the compound of 3 16-cells into dif colour per 16-cell, there are overlapping edges so the render is bad. It's probably the projection


Mrrl wrote:There is image of compound of 3 tesseracts in my viewer:
[...]

SharkRetriver wrote:Yay! Truth is I like the tesseract truncates (n-cubes) the most since I like the easy coordinates...
@Mrrl AKA Andrey lololol awesome pic!
SharkRetriver wrote:the 24 is still strange because of the analogue problem, but it's a cool polychoron.
Analogue-wise, it's essentially a rhombic dodecahedron that just happens to be regular. It's in a series of "stellated" hypercubes, which are constructed by cutting one n-cube into (n-1)-cubical pyramids and attaching them onto the facets of another n-cube. In 1D, it is identical to the line segment (well, everything is, so that says nothing). In 2D, it is identical to the 2-cross (diamond, which happens to be the same as the square). In 3D, it starts to become distinct, as the rhombic dodecahedron. In 4D, it's the 24-cell, which, due to a set of interesting coincidences (such as the fact that 2^2 = 1+1+1+1) just happens to be regular. Then in 5D, it starts to become distinct from the maximal projection of the (n+1)-cube into n-space.About the simplexes, they're odd as well. I don't like
I looked up E polytopes on the wiki. I think that the trirectified 4_21 should be the next polytope of the month. There are only 4.8 million edges, lol
That's still a long way off. After I finish with 4D, I'm going to 5D, which has a lot more truncates, even though it only has 3 regular polytopes. If I'm still alive after that, it's 6D time, and if I outlive that, then I'll get to the 4_21 in 7D.Also, why is there only the snub 24-cell, and no other snub polychora?
I'm also considering changing w to 10 before "mass-rendering" for various reasons...




Here's the polytope of the month:

Oschkar wrote:You also need to update the cubinder, spherinder and spherone pages...
Users browsing this forum: No registered users and 0 guests